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Subject: [ E-CFP ] 2nd CfP 1st International Workshop on Intelligent Digital Games for Empowerment and Inclusion
From: <schuller_(on)_tum.de>
Date received: 25 Feb 2013
Deadline: 01 Mar 2013
Start date: 14 May 2013





___________________________________________

1st International Workshop on Intelligent Digital Games for
Empowerment and Inclusion IDGEI 2013 Satellite of Foundations of
Digital Games 2013

Full Day Workshop 14-17 May 2013 (t.b.d.), Chania, Crete, Greece
"Uniting Game Developers, Domain Experts, and Technology
Providers"

http://idgei.fdg2013.org/
___________________________________________

Download the Call for Papers:
http://idgei.fdg2013.org/CFP-IDGEI-2013.pdf
___________________________________________

The Workshop:
___________________________________________

Digital Games for Empowerment and Inclusion possess the potential
to change our society in a most positive way by preparing
selected groups in a playful and fun way for their everyday
life's social and special situations. Exemplary domains span as
far as from children with Autism Spectrum Condition to young
adults preparing for their first job interviews or migrants
familiarizing with their new environment. The current generation
of such games thereby increasingly demands for computational
intelligence algorithms to help analyze players' behavior and
monitor their motivation and interest to adapt game progress. The
development of such games usually thus requires expertise from
the general gaming domain, but in particular also from a game's
target domain, besides technological savoir-faire to provide
intelligent analysis and reaction solutions. IDGEI 2013 aims at
bridging across these communities and disciplines by inviting
respective researchers and experts to discuss their latest
perspectives and findings in the field of Intelligent Digital
Games for Empowerment and Inclusion.

Suggested workshop topics include, but are by no means limited
to:

+ Machine Intelligence in Serious Games
+ Mobile and Real-World Serious Gaming
+ Emotion & Affect in Serious Games
+ Player Behavior and Attention Modeling
+ Player-Adaptation and Motivation
+ Security & Privacy Preservation
+ Novel Serious Games
+ User Studies & Tests of Serious Games

Objectives:
___________________________________________

The workshop aims (i) to bring forth existing efforts and major
accomplishments in the design of intelligent serious games, (ii)
to provide a forum for exchange in experience with intelligent
serious games in practice including space for technical demos,
(iii) while encouraging the design of novel applications in
context as diverse as health-oriented gaming, general learning
and driving environments, or emergency preparation, and (iv) to
focus on current trends and future directions in the field.

Dates:
___________________________________________

Submission 1 March 2013 Notification 15 March 2013 Camera-Ready
18 March 2013 Workshop May 2013

Organisers:
___________________________________________

Björn Schuller, Technische Universität München, Germany
schuller_(at)_tum.de

Lucas Paletta, Joanneum Research, Austria
lucas.paletta_(at)_joanneum.at

Nicolas Sabouret, University Paris Sud / CNRS-LIMSI, France
Nicolas.Sabouret_(at)_lip6.fr

Program Committee:
___________________________________________

Elisabeth André University of Augsburg, Germany Antonio Camurri
University of Genova, Italy Marc Cavazza Teesside University, UK
Clara Centeno JRC-IPTS, Spain Ian Dunwell, Serious Games
Institute, UK Sara de Freitas Serious Games Institute, UK Arjan
Egges Universiteit Utrecht, Netherlands Patrick Gebhard DFKI,
Germany Haifeng Li HIT, China Shai Newman Compedia, Israel Anton
Nijholt University of Twente, Netherlands Catherine Pelachaud
CNRS, France Kaska Porayska-Pomsta University of London, UK Peter
Robinson University of Cambridge, UK James Stewart IPTS-JRC,
Spain

Authors:
___________________________________________

The paper submissions and reviews will be handled via easychair.
Each paper will undergo rigorous blind peer review by at least
three reviewers. Full papers must not exceed 8 pages in length.
Short papers must not exceed 4 pages in length. All submissions
must be in PDF format, and comply with the ACM proceedings format
using one of the official templates. Submissions should be
anonymized for double-blind review. Papers should be submitted
via easychair. A best contribution award is thought of.

___________________________________________

PD Dr.-Ing. habil. DI Björn W. Schuller

Visiting Professor Centre Interfacultaire en Sciences Affectives
(CISA) Université de Genève 7 rue des Battoirs - CH -1205 Genève
Switzerland +41-223799816

Head Machine Intelligence & Signal Processing Group Institute for
Human-Machine Communication Technische Universität München 80290
Munich / Germany

Visiting Professor School of Computer Science and Technology
Harbin Institute of Technology Harbin / P.R. China

schuller_(at)_tum.de www.mmk.ei.tum.de/~sch
___________________________________________

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